![]() ![]() That’s probably because I’m usually trying to find a function that I’ve thus far been unable find in a convoluted touchscreen interface. I can’t tell you how many times I’ve attempted to use the supposed natural speech recognition of new cars only to find that they can’t figure out what I want. “Hey BMW, please engage the air recirculation function of the heating and ventilation system of this stupid futuristic car.” “Hey BMW, turn on climate control air recirculation.” Boilerplate “ robot didn’t understand” answer. Remember, this is apparently natural speech recognition software. I was recently driving a BMW iX, and when I came upon an old truck belching fumes, I decided to try using voice controls to engage air recirculation. When I raised my concerns about the page full of tiny menu icons drivers are faced with while driving in the BMW i4 and iX, a BMW software engineer gave me the voice control answer. ![]() ![]() When I asked a Toyota/ Lexus technical communications rep why it would remove those menu buttons and the ability to split the screen between content sources as you could do previously in some of its vehicles, I got the voice control answer. For both, it also means aggravating satellite radio interfaces. For BMW, that means burying functions like key climate controls and adaptive cruise control following distance within a sea of touchscreen menus. For Toyota/Lexus, that means getting rid of the excellent physical menu buttons and split-screen functionality. Toyota and BMW, for example, have gone downhill in terms of how intuitive and easy their touchscreens are to figure out and operate once under way. I’ve been hearing something roughly like that a lot recently while raising some, um, concerns I have about several recently overhauled infotainment systems. I can’t remember a simple “move” order in a strategy game ever being so heart-wrenching, as you sit idly by for minutes at a time (you can speed things up with a timelapse clock, though), waiting to hear back from units, or order a platoon into combat only to be met with silence.“Oh, you see, it’s totally fine that you can’t use the touchscreen like you’re used to anymore or that we’ve removed 27 buttons from the interior! You can just use our totally awesome voice controls!” “As you get wrapped up in the story, the outcome of missions becomes incredibly tense. “In many ways, I’d say Radio Commander is one of the most immersive games I’ve played in 2019.” Buy it for those dry-lipped “Say again?”s that never get answered.” Buy it for the edginess it engenders so effortlessly. “Buy it for an unforgettable taste of bona fide battlefield chaos. ![]() over 600 story dialogues between units and the commander over 200 dialogue blocks, used to construct radio messages 15 unit types, including: infantry, evac choppers, gunships, field artillery, aerial reconnaissance, M113 armored personnel carriers, and napalm-carrying F4 Phantom jets (every unit is described by a unique set of statistics and communicates with commander using a different voice), 9 main campaign missions (every mission is possible to complete in several different ways) Make hard choices in a narrative driven experience and face the outcome. Lead US platoons to clash with Vietcong in a realistic, innovative approach to the RTS genre. Keep track of the situation based on their voice reports only. Use the radio to give commands to the soldiers on the battlefield. ![]()
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